Aug 04, 2007, 02:00 AM // 02:00
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#1
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ǝuoʞoɯ
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Poll: Gladiator Track
right, we've all seen the new gladiator track in game, so far it's just a text error but there's plans that it might be changed, for full information please visit this post.
anyways, vote away.
if you pick the last option you need to post what ideas you have in mind to fix this.
in general, leaving a short post what you voted for and why instead of just voting would be great also.
thanks.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Aug 04, 2007, 02:19 AM // 02:19
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#2
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Forge Runner
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The current system of 10 wins is pretty good for TA, as it ensures that most of the time only a decent team can get points (you'll face a wide variety of builds and most of the time a good team or 2 in 10 games). They could add scaling, which would be nice (10 wins 1 point, 20 wins 2 points, etc), but meh.
The current system kind of sucks for RA, but that's why they should make a new one. However, the proposed system is going to fill RA with (more) leechers, so that won't help much either. Screw RA IMO.
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Aug 04, 2007, 02:25 AM // 02:25
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Location: In da islands mon
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Leave glad title for ta. make some other title for wins in Ra.
or just leave as is, but the "new" system will be bad for both.
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Aug 04, 2007, 02:33 AM // 02:33
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#4
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ǝuoʞoɯ
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IMO RA should give out a maximum of 50-100 gladpoints so people can somewhat get the hang of arenas and slowly move onto TA while having an alright title that shows that they at least know something. after this you could make special points for an RA-only title with cool names which however does not add anything to your total factionscap. at least this way RA might be used differently.
this would surely decrease the amount of leavers in RA, because players can now take their time with RA and by having a minimum they might as well enjoy it until they got it the fair way.
it should stay this way in TA, if anything for a change, as TheOneMephisto already mentioned, would be scaling wins there.
but for the rest, no changes..please.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Aug 04, 2007, 02:38 AM // 02:38
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Keep current system for TA. The scaling the TheOneMephisto mention would be nice if implemented, but doesn't matter much, most of the time people don't have time to go past 30-40 wins anyway. If ANET change RA, make it a seperate title. Even then, it shouldn't be one point per win.
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Aug 04, 2007, 02:45 AM // 02:45
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#6
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Desert Nomad
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Make a new RA title based on just wins. Keep the glad title in TA, like it should have always been.
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Aug 04, 2007, 04:15 AM // 04:15
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#7
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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I am willing to try the proposed new system.
First of all, I do not think Leechers would be a problem. Its not like in FA or AB where you still have a lot of other teamates. In a 4v4 scenario, one player missing makes a huge difference and that alone should make any leeching attempt a complete waste of time.
I see people saying that it would destroy the value of title, but its not like there is any title that really has a value anyway. I mean seriously ... What value is there to destroy?
As for the noob getting a glad title by doing it 1 win at a time, well guess what, it will take him 10 times as much time as a decent player to get to the same point so who cares? Imo, 10 consecutive wins in RA/TA doesn't make much sense because you can easily run into your anti-build(people cried over not being able to bring enough counters in 6v6 HA ... Well its even worst in RA and TA), which just throws the skill factor out of the window. At least with the proposed new system, you get glad points equals to what you actually accomplished. Sounds fair and logical to me.
Would this "fix" the "problem" in RA? Probably not. But does the system itself makes more sense? I think so. With proper scaling and fair compensation for those who already have glad points, I don't see any problem.
Last edited by Shendaar; Aug 04, 2007 at 04:17 AM // 04:17..
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Aug 04, 2007, 04:38 AM // 04:38
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#8
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Originally Posted by TheOneMephisto
However, the proposed system is going to fill RA with (more) leechers, so that won't help much either.
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As opposed to them leaving every time the party makeup doesn't fit their ideal.
I like the idea of the new system and agree with Shendaar when he says:
Quote:
Would this "fix" the "problem" in RA? Probably not. But does the system itself make more sense? I think so. With proper scaling and fair compensation for those who already have glad points, I don't see any problem.
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The biggest concern people seem to have with the proposed change is that somebody might get their gladiator title points more easily than they did and thus, make the title "worthless". To me, that seems like fussing over the creation of water pumps because you used to have to carry buckets of water yourself. You can gain more points, too, you know?
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Aug 04, 2007, 04:51 AM // 04:51
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#9
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Forge Runner
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Quote:
Originally Posted by Bobby Sox
To me, that seems like fussing over the creation of water pumps because you used to have to carry buckets of water yourself. You can gain more points, too, you know?
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The main problem that I have with it is that the current glad system (at least for TA) ensure quality. As I have stated, you will face good teams during those 10-win streaks, especially during peak times. Only really the good, consistent, adaptable players are able to grind out points during peak times.
The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.
ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.
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Aug 04, 2007, 04:54 AM // 04:54
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#10
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: N/R
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NEw system is s good idea, although seperating the random areana from team arena is the best I've come up with yet. As for the fussing over those that already have their titles, could you implement a timestamp on titles? That way those who already had it can brag all they want. And those that don't have it yet, still have the incentive to get it, and some will want to get it ASAP so they can brag about how they got it first. Timestamps FTW!
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Aug 04, 2007, 05:08 AM // 05:08
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#11
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If they aren't going to separate TA/RA into two titles, then regardless of which system they use, TA should give out more points than RA. Like at least 4-5 times as many. That alone should boost more competition in TA and cut down on the glad farming in RA somewhat.
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Aug 04, 2007, 05:23 AM // 05:23
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#12
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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The point Mokone brings in may be interesting, max 50-100 glad points from RA, above u need to earn them in TA. I'm at 100 right now, and it would be fine with me, Still I would like to see the change coming with some adaptions to it
RA max 1 point per win
TA 1 point per win, and a consecutive bonus for each won fight after +1 for each consecutive, and max that at 9 or so.
Important is it to increase the tiers quite a bit, as well as the current points earned by people.
If they would leave it the way it is in TA I'm not disappointed either, but it does not help TA improve over RA. Why I like the new system it gives me a fast shot to get some points in, as in real life I have some obligations, which will be further stressed very soon. If I step out of a fight with the new system I won't blow their run, but in that case the run is just ending. Well In TA thats obviously not so much of a problem, as you are likely with people you know, but it could enhance pugging in TA.
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Aug 04, 2007, 08:12 AM // 08:12
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#13
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Originally Posted by TheOneMephisto
The main problem that I have with it is that the current glad system (at least for TA) ensure quality. As I have stated, you will face good teams during those 10-win streaks, especially during peak times. Only really the good, consistent, adaptable players are able to grind out points during peak times.
The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.
ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.
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I see your point, though I still don't share quite the same feelings about it.
I just really want something to happen to change people's minds about leaving before the game starts in the Random Arenas. Whether the answer is to have separate titles and acquisition methods in the two forms of PvP or implementing the new approach for both, I really don't know.
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Aug 04, 2007, 10:05 AM // 10:05
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#14
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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voted for 2nd option...reasons are the same as the ones given by mephisto and moko.
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Aug 04, 2007, 11:10 AM // 11:10
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#15
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Desert Nomad
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Either option one or two.
If they're going to change anything, remove Glad points from RA. They can introduce an RA title with the new points system afterwards if they really want Joe Mending to have a PvP title.
Just don't make the existing title easier to get.
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Aug 04, 2007, 11:27 AM // 11:27
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#16
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Frost Gate Guardian
Join Date: Oct 2005
Guild: www.peace-and-harmony.de
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- Current points get converted 1:100
- For a win in RA you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point. You get NO extra points for consecutive wins
- For a win in TA you get 3 points, for a loss -1 point. If you leave before the match is over (Win/Loss-message) you get -1 point. For 10 consecutive wins you get 30 points extra
Opinions?
Last edited by selber; Aug 04, 2007 at 11:36 AM // 11:36..
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Aug 04, 2007, 01:33 PM // 13:33
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#17
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Lion's Arch Merchant
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How is this even an option to cheapen the hell out of someone's hard work?
If there's any change to the glad title, it should remain 1 point for 10 RA wins, but you get 2 points for 10 TA wins. Keep the 10 win thing, that's a challenge, and challenge is good.
I mean damn you want a fix for leavers? put 4 hero's in everyone's starting gate. They stay put and can't attack unless one of your party members leaves in which case 1 of them will become a hero for the leader of the party. A hero can be added for up to 30 seconds after the fight has started. The hero will act more like a pet that you can't control but will attack your targets. He'll be kicked after the round.
That won't stop leavers, it'll help the remaining party. Leaver's aren't going to stop until they are simply not able to leave. Changing the glad title will bring a new kind of leaver. one that will leave the arena for good.
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Aug 04, 2007, 02:15 PM // 14:15
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#18
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Krytan Explorer
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Quote:
Originally Posted by selber
... you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point.
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The negative points could easily eliminate leavers in RA and without the invitation to leechers! I believe it is by far the best way to deal with leavers.
I voted for no change. After what we have seen in the aug2 update, frankly, I don't think ANET will implement better rules...The other thing is, I would have voted for the separation of TA and RA a year ago (different titles). TA and RA are not even similar (organized and random games) but now it can not be done without degrading the glad title in one way or another.
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Aug 04, 2007, 02:24 PM // 14:24
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#19
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by selber
- Current points get converted 1:100
- For a win in RA you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point. You get NO extra points for consecutive wins
- For a win in TA you get 3 points, for a loss -1 point. If you leave before the match is over (Win/Loss-message) you get -1 point. For 10 consecutive wins you get 30 points extra
Opinions?
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epic fail, susi :S
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Aug 04, 2007, 03:05 PM // 15:05
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#20
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Frost Gate Guardian
Join Date: Oct 2005
Guild: www.peace-and-harmony.de
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People fear changes, nothing new. Think through it for a second. The people who would get punished: Leavers, Leechers and people who try to sync in ID1. People who play successfull TA get a boost (3 times the amount for 10 consec-wins in TA compared to RA), TA gets a boost.
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